//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Dec 13 00:00:51 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[19], immediateIndexed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
dcl_temps 18
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw
mul r0.xyzw, v0.yyyy, cb0[16].xyzw
mad r0.xyzw, v0.xxxx, cb0[15].xyzw, r0.xyzw
mad r0.xyzw, v0.zzzz, cb0[17].xyzw, r0.xyzw
mad o0.xyzw, v0.wwww, cb0[18].xyzw, r0.xyzw
// mad r0.xyzw, v0.wwww, cb0[18].xyzw, r0.xyzw

// add r16.w, r0.w, -r16.y
// mul r16.w, r16.w, r17.w
// mad r0.x, r16.w, -r16.x, r0.x

// mov o0.xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used
